Temple of the Drowned God
- Server logo needed! You can’t get this dungeon without a server logo
- All timers or values are easy to edit in LIB file
- Monster/Npc sound effects are +20€
Dungeon info
STAGE 1 - Sealed Stone Activation
- Players must attack and destroy the Sealed Stone to proceed
- Critical Mechanic: When the stone reaches 50% HP, it becomes completely invulnerable and transforms into an NPC
- A guardian boss spawns simultaneously when the stone becomes invulnerable
- Important: The stone cannot take any damage while the guardian boss is alive
- Players must defeat the guardian boss first to make the Sealed Stone vulnerable again
- Once the guardian is killed, the original stone reappears and can be destroyed
- Destroying the stone removes the door blocking access to the next area
STAGE 2 - Confronting the Main Guardian
- A powerful boss spawns in the main chamber with escalating abilities based on HP thresholds
- At 75% HP:
- Boss unleashes a devastating area attack affecting all players Reduces every player’s current HP by 20%
- Applies a severe attack speed debuff (-50 attack speed) for 10 seconds
- Players become significantly slower at attacking during this period
- At 50% HP
- Boss calls for reinforcements, spawning a wave of monsters
- At 25% HP:
- Boss gains “stone skin” ability, reducing all incoming damage by 50%
- This makes the final phase significantly more challenging and longer
- After defeating the boss, 4 mystical portals and 4 metin stones appear simultaneously Additional return portals spawn in the side chambers for easy navigation
STAGE 4 - The Essence Trial
- After defeating the intermediate boss, the 4 main portals reappear but in randomized positions
- Critical Element: A special metin stone (different from regular ones) spawns in one random side chamber
- Time Pressure: Players have exactly 90 seconds to locate and destroy the special stone
- The special stone drops a unique essence item when destroyed
Consequence Mechanic: If the essence is not used within the 90-second limit:- All players receive a permanent curse for the remainder of the dungeon
- The curse reduces poison infliction chance by 10%
- Success Path: Using the essence in time clears the timer and spawns the first main boss
- All main portals disappear once the special stone is destroyed, forcing focus on the boss fight
STAGE 5 - First Main Boss Battle
- A powerful main boss appears with invulnerability mechanics
- Phase 1 (100%-75% HP): Boss can be damaged normally
- Phase 2 (75% HP threshold):
- Boss becomes completely invulnerable (99.99% damage reduction) Spawns a wave of monsters
- Critical: Boss cannot take any damage while even one summoned monster remains alive
- Players must eliminate every single monster to proceed
- Phase 3 (Post-monster clear):
- Boss becomes vulnerable again once all monsters are killed
- Boss can be damaged normally until death
STAGE 6 - Second Main Boss Encounter
- The second main boss features sustained damage mechanics and guardian phases
- At 75% HP:
- Boss begins channeling dark energy continuously
- Every 10 seconds, reduces all players’ current HP by 30%
- This effect continues for the remainder of the fight, requiring constant healing/recovery
- At 50% HP:
- Boss becomes completely invulnerable (99.99% damage reduction)
- Spawns 3 guardian creatures at specific positions around the area
- Critical: Boss cannot take any damage while any guardian remains alive
- All 3 guardians must be eliminated before the boss becomes vulnerable again
- At 20% HP:
- Boss enters a frenzy state with 80% critical hit chance
- Combined with ongoing HP drain, this creates extreme pressure on players
- Players must manage both the constant HP drain and guardian mechanics simultaneously
STAGE 7 - Final Boss Confrontation
- The ultimate boss encounter with the most complex mechanics in the dungeon
- At 80% HP:
- Boss becomes completely invulnerable and summons 3 powerful guardians
- Critical: Boss cannot take any damage while any guardian is alive
- All guardians must be defeated before the boss becomes vulnerable again
- At 60% HP:
- Boss gains permanent 15% damage reduction for the remainder of the fight
- This stacks with any subsequent damage reductions
- At 40% HP:
- Spawns 4 dragon egg stones at fixed positions around the arena
- Each active stone provides the boss with 20% damage reduction (total: 80% reduction)
- Strategic Choice: Players can destroy stones to reduce boss’s damage resistance Each destroyed stone removes 20% of the boss’s damage reduction
- Destroying stones is optional but highly recommended for reasonable clear times
- At 20% HP:
- Boss summons another wave of reinforcement monsters
- These monsters can be killed while continuing to damage the boss (no invulnerability)
- At 10% HP:
- Boss performs a catastrophic attack reducing all players’ HP by 50%
- Gains additional 30% damage reduction (“stone skin”) stacking with existing reduction
- Final Challenge: Boss can have up to 95% total damage reduction if no stones were destroyed
