Spellbound stadium

  • Server logo needed! You can’t get this dungeon without a server logo

Dungeon info

Football Stadium Dungeon – Player Progress

Single-floor dungeon split into 4 phases plus a final boss. Players win by defeating the boss and clearing the pitch.

Phase 1 – Warm Up

  • A wave of monsters spawns across the pitch.
  • Kill every monster to advance.
  • When the last monster falls, Phase 2 begins.

Phase 2 – Collect the Balls

  • 4 Metin Stones appear in the corners of the pitch.
  • Destroy all 4 stones.
  • Each destroyed stone places one Soccer Ball item directly into your inventory.
  • The item cannot be used during this phase.
  • A notice announces how many stones remain.
  • Once all 4 stones are down, Phase 3 starts.

Phase 3 – Score the Goals

  • Two goal nets and a Referee NPC spawn on the pitch.
  • Drag your Soccer Ball item onto the Referee to put a real ball on the pitch.
  • Only one ball can be active at a time.
  • A random net is picked as the target for each ball (hint is announced).
  • You have 40 seconds to score each ball:
    • On score: +1 goal, “GOAAAAL!” is announced.
    • On timeout: every player gets a stacking Attack Speed debuff that stays on until the final boss dies – so don’t miss!
  • Phase 3 ends when:
    • 3 goals are scored, OR
    • all 4 balls are used up.
  • Referee and nets are cleared, then the final boss is summoned after a short countdown.

Phase 4 – The Final Boss

The boss enters at the centre of the pitch. Fight plays out over several HP milestones:

100% to 50% HP – Yellow Card

  • Every 10 seconds the boss casts Yellow Card.
  • A random player is stunned (2-4 sec) and loses 50% of their current HP.
  • Stun immunity protects against the stun, but the HP drain is always applied.

50% HP – Switch to Red Card phase

  • A reinforcement wave is summoned to help the boss.

50% to 0% HP – Red Card

  • Every 12 seconds the boss casts Red Card.
  • ALL players in the dungeon are stunned for 2-4 seconds.
  • This ignores stun resistance.

30% HP – Cursed Balls

  • The pitch fills with cursed soccer balls.
  • Every cursed ball you kill drains 20% HP from every player in the dungeon.
  • Decide carefully whether to kill them or let them sit.

When the boss dies

  • Attack Speed debuffs from Phase 3 are removed.
  • All remaining monsters and balls are cleaned up.
  • The reward chest spawns at the centre.
  • Completion notices show, entrance timer starts.
  • You are warped out after a short delay.