Hell's gate

Important informations

  • If you want to get this dungeon, it is possible only with your server logo
  • All timers and other settings are easy to set in LIB file of the dungeon
  • C++ required, new quest functions

Dungeon info

Level 1

  • 6 Metinstones spawned (3 must be destroyed)
  • There are 3 stone colors (red, green, blue), each gives players bonus and malus (They can choose which one they want to use)
    Red stone – Avg damage +2%, -10 Attack speed
    Blue stone – Strenght against monsters +5%, Chance of critical hit -10%
    Green stone – Attack +50, Max HP -10%
  •  When 3 stones destroyed, key item is dropped into inventory
  • Open a Devil’s gate to next floor

Level 2

Stage 1

  • 1. boss spawned
  • At 50% of HP, wave of monsters is spawned
  • Boss has high defense when monsters are present, kill them to get the boss’s defense to normal value
  • At 10% of HP, boss gets stone skin (50% DMG less)
  • When killed, destroy first seal

Stage 2

  • 6 stones are spawned, find and destroy the correct one
  • Each false stone spawn a boss, when boss is present, remaining stones can’t be destroyed
  • Each false destroyed stone increase the remaining stones HP by 10%
  • When the correct stone is destroyed, get the item and destroy second seal

Stage 3

  •  Boss is spawned, kill it!
  • At 50% of HP, 15% skill DMG and 15% avg dmg is increased
  • At 20% of HP, HP regeneration is increased by 20%
  • At 10% of HP, stoneskin is activated (50% less dmg from players)
  • When boss is killed, get the item and destroy last seal + open the gate to next floor

Level 3

  • Final boss is spawned
  • 3 stones are spawned
  • Each stone increase boss’s dmg by 10%
  • After each stone is destroyed, players get big dmg (% of HP is removed, can be set in LIB file – like every other data)
  • When first stone is destroyed,  the other stones gain +10%HP
  • When second stone is destroyed,  the last stone gain +20%HP
  • When final boss is killed, reward chest is spawned