Hell's gate
Important informations
- If you want to get this dungeon, it is possible only with your server logo
- All timers and other settings are easy to set in LIB file of the dungeon
- C++ required, new quest functions
Dungeon info
Level 1
- 6 Metinstones spawned (3 must be destroyed)
- There are 3 stone colors (red, green, blue), each gives players bonus and malus (They can choose which one they want to use)
Red stone – Avg damage +2%, -10 Attack speed
Blue stone – Strenght against monsters +5%, Chance of critical hit -10%
Green stone – Attack +50, Max HP -10% - When 3 stones destroyed, key item is dropped into inventory
- Open a Devil’s gate to next floor
Level 2
Stage 1
- 1. boss spawned
- At 50% of HP, wave of monsters is spawned
- Boss has high defense when monsters are present, kill them to get the boss’s defense to normal value
- At 10% of HP, boss gets stone skin (50% DMG less)
- When killed, destroy first seal
Stage 2
- 6 stones are spawned, find and destroy the correct one
- Each false stone spawn a boss, when boss is present, remaining stones can’t be destroyed
- Each false destroyed stone increase the remaining stones HP by 10%
- When the correct stone is destroyed, get the item and destroy second seal
Stage 3
- Boss is spawned, kill it!
- At 50% of HP, 15% skill DMG and 15% avg dmg is increased
- At 20% of HP, HP regeneration is increased by 20%
- At 10% of HP, stoneskin is activated (50% less dmg from players)
- When boss is killed, get the item and destroy last seal + open the gate to next floor
Level 3
- Final boss is spawned
- 3 stones are spawned
- Each stone increase boss’s dmg by 10%
- After each stone is destroyed, players get big dmg (% of HP is removed, can be set in LIB file – like every other data)
- When first stone is destroyed, the other stones gain +10%HP
- When second stone is destroyed, the last stone gain +20%HP
- When final boss is killed, reward chest is spawned
