Baba Yaga's night grove
- If you want to get this dungeon, it is possible only with your server logo
- All data (bonuses, timers, etc) are easy to set or edit in LIB file of the dungeon
Dungeon info:
Requirements
- 1 item required (Pumpkin coin)
- Minimum and Maximum level
- Time limit for whole dungeon (30 minutes)
- Waiting time until next dungeon (1 hour)
Extras
- Item to reset the dungeon waiting timer immidiately (Timebreaker potion)
Floor 1
Objective: Kill all monsters to proceed
Mechanics:
- Clear all spawned monsters from the area
- After clearing monsters, 3 Stumps of cinderblood appear at specific locations
- Destroy all 3 Stumps of cinderblood to spawn the floor boss (Hollow gallows tree)
- Kill the floor boss to advance to Floor 2
Boss: Hollow gallows tree
- Standard boss fight with no special mechanics
Floor 2
Objective: Kill the boss while managing the brazier fire
Mechanics:
- Boss spawns (The soul collector) immediately but is immune to damage (takes 0.01% damage)
- A cold brazier appears that players must click to light
- When brazier is lit:
- Boss becomes vulnerable to full damage
- Fire lasts only 20 seconds before going out
- When fire goes out, boss becomes immune again
- Players must repeatedly relight the brazier to damage the boss
- At 60% HP, boss summons reinforcement monsters
Boss: The soul collector
- Immune unless brazier is burning
- Spawns adds at 60% health
Floor 3
Objective: Strategically destroy ritual stones and kill the Carrionfang beast
Mechanics:
- Boss (Carrionfang beast) spawns completely immune to damage
- 3 Ritual Stones appear around the arena
- Destroying exactly 2 stones makes boss vulnerable
- Warning: Keep the last stone for emergencies
- Boss phases at different HP thresholds:
- 70% HP: Summons reinforcement monsters
- 50% HP: Gains 40% damage immunity (players deal 60% damage)
- 30% HP: Casts life-draining curse (20% HP loss every 5 seconds)
- Destroying the final ritual stone removes damage immunity at 50% HP phase
Boss: Carrionfang beast
- Protected by ritual magic initially
- Multiple dangerous phases with escalating mechanics
Floor 4
Objective: Destroy Baba Yaga’s Hut, then defeat Baba Yaga herself
Stage 1: The Hut
Mechanics:
- All players suffer -50 attack speed debuff
- Hut has standard HP with two phases:
- 50% HP: Spawns guardian monsters
- 20% HP: Gains +15 Stoneskin (damage reduction)
- Destroy hut to proceed to Stage 2
Stage 2: Baba Yaga
Mechanics:
- Attack speed debuff is removed
- 4 Witch Pots appear around the arena
- Destroying witch pots:
- Deals 70% damage to the player who destroys it
- Grants +50 attack power bonus to all players
- Baba Yaga phases:
- 80% HP: Summons minion monsters
- 60% HP: Spawns 3 minibosses and becomes immune until they’re killed
- 40% HP: Gains +15% attack speed and +25% damage
- 20% HP: Gains +15 Stoneskin
- 5% HP: Deals 60% damage to all players
Final Boss: Baba Yaga
- Multiple phases with increasing difficulty
- Risk/reward mechanic with witch pots
- Immunity phase requiring miniboss kills
Reward
- Treasure chest spawns after defeating Baba Yaga
- Each player can claim one reward from the chest
- Players are teleported out 1 minute after completion
- 1-hour cooldown before re-entry
