Halloween dungeon. One map, four halls. You walk between floors. Warps happen only during boss mechanics.
Floor 1 — Center and North (stones + Unburied)
Four metins stand in the center. Only one is correct.
- Correct: the north gate falls and you get a small Haunt elixir
- Wrong: the remaining stones are sealed and a monster wave spawns. Clear it and the leftover stones come back
Go north. The first Unburied is only a memory. At ~20% HP it vanishes and the real Unburied appears. Kill it and the south gate opens.
Floor 2 — South (Lich)
Four souls stand around the Lich. He cannot die until you finish both soul phases.
At 60% and again at 30% HP:
- One soul is chosen (effect + arrow to the Lich)
- Destroy that soul
- The others stay locked
If you miss the window, the Lich drinks from the party: −30% HP every 8 seconds. The soul does not change.
After the chosen soul dies, the Lich takes damage again. Each destroyed soul gives him +15% attack. After the second soul, finish him.
Floor 3 — West / East (Crossing King)
After the Lich, clear the wave in the center hall. The west and east gates open.
Crossing King starts west. At 50% HP he teleports east with the same HP. Follow him and kill him.
Floor 4 — Center (Forgotten King)
Return to the center. The King appears after ~10 seconds. He cannot die until every phase is done.
Adds
Every 20 seconds, mobs walk in from the bridges. From ~45% HP the wave changes to a stronger type.
Shadows
At 85%, 60%, and 45% HP the King vanishes and a shadow takes his place. Kill the shadow. The King returns at the same HP.
Blight
At 25% HP:
- 4 blight stones feed the King (+1% HP every 5 seconds per living stone)
- The King is immune
- Destroy all 4, then finish him
A chest appears. Each player loots once. Haunt clears. You are teleported out after 1 minute.
Haunt
Haunt is the dungeon debuff. You gain 1 stack every 60 seconds (max 5). It lasts until you complete the dungeon.
- 1 — marker only
- 2 — −10 movement, −10 attack speed
- 3 — −30 movement, −30 attack speed
- 4 — also −3% HP every 8 seconds
- 5 — also poison −5% HP every 3 seconds (ignores poison resist)
Elixirs
- Small: −1 stack (1× from the correct stone)
- Large: −2 stacks
- Elixirs stay after you leave. Haunt itself only clears when the King dies
Don't burn elixirs early. Stacks 4–5 hurt most in the final fight, when blight stones are also feeding the King.
